AI Insights · Timothy · January 2022
Top 5 Golf Games Performance in South America: Q4 2021
Explore the performance of the top 5 golf games on a unified platform in South America during Q4 2021. This analysis covers weekly downloads, revenue, and active user trends.
In the fourth quarter of 2021, the top 5 golf games in South America demonstrated varied performance in terms of weekly downloads, revenue, and active users on a unified platform, according to Sensor Tower data.
Golf Clash - Golfing Simulator from Electronic Arts saw its weekly revenue fluctuate, peaking around $9.7K in the week of December 20 before settling near $7.5K by the end of the quarter. Weekly downloads showed a significant increase mid-December, reaching approximately 3.3K. Active users varied throughout the quarter, peaking at about 4.8K in early December.
Golf Rival - Multiplayer Game by Zynga Inc. experienced a steady revenue, peaking at roughly $4.9K in late October. Downloads hit a high of 9.3K mid-November, while active users peaked at around 56.4K in the same period, showing strong engagement.
Golf Battle from Miniclip.com maintained consistent performance. Weekly revenue varied slightly, peaking at about $2.6K in mid-October. Downloads ranged between 50K to 70K, with the highest in late October. Active users remained stable, averaging around 430K to 440K throughout the quarter.
Golf King - World Tour by Rising Wings, Inc. saw modest revenue, peaking at approximately $825 in mid-October. Downloads showed a noticeable increase in late October, reaching about 6.6K. Active users also saw a significant rise, peaking at around 53.8K in early November.
WGT Golf from WGT had a consistent revenue trend, with a peak of around $863 in early November. Downloads peaked at about 2.1K in the same period. Active users remained relatively stable, averaging around 20K throughout the quarter.
For more in-depth insights into app performance and trends, visit Sensor Tower.